![]() All of the parameter arrays are compared, when they match the values of the supplied mrl3 are taken, those that didn't exist are defaulted to those of the master list. Resource Bindings that existed before are pointed to the resources of the mrl3 being converted. All of the resource bindings are sequentially compared. When the matching hash is found it creates an mrl3 from the new material in the master list but updates all of its properties to match that of the supplied mrl3. It compares the shader hash (which is untouched) between each material in the supplied mrl3 and a master list. Hyperthermia works on each file format in different ways: MR元 Nack, asdasdasdasd, LyraVeil - For help with testing.Silvris - For his assistance with comparison between specific files and QA.Statyk - For his research into the ctc and ccl changes.DMQW - Ice - For the research into the ctc changes.Additionaly his shader research is to credit for the labelling of the parameter sections. CrazyT - For his research into the mrl3 file format, almost the entire structure is known thanks to him. ![]() ![]() The GUI operates on the CLI code on the backend however so the behaviours are identical. This tool is intended as a modder's resource for quickly updating simple visual mods and helping with the updating process. Hyperthermia is an open source converter for MHW base game files into MHW:Iceborne format. Hyperthemia: A Base Game MHW to Iceborne Asset Converter ![]()
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